Builder
Specifies settings related to cryptographic asset digestion. This includes the algorithm in use, and the length of
the hash to take for the resulting token.
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elide.assets.AssetBundle.DigestSettings
Functions
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Hash algorithm in use for asset digestion.
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.elide.std.HashAlgorithm algorithm = 1;
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Number of rounds to perform. Defaults to `1`.
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uint32 rounds = 3;
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Number of characters to pluck from the tail of the hash.
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uint32 tail = 2;
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Hash algorithm in use for asset digestion.
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.elide.std.HashAlgorithm algorithm = 1;
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Hash algorithm in use for asset digestion.
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.elide.std.HashAlgorithm algorithm = 1;
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open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.DigestSettings.Builder
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Hash algorithm in use for asset digestion.
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.elide.std.HashAlgorithm algorithm = 1;
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Hash algorithm in use for asset digestion.
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.elide.std.HashAlgorithm algorithm = 1;
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abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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Number of rounds to perform. Defaults to `1`.
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uint32 rounds = 3;
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Number of characters to pluck from the tail of the hash.
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uint32 tail = 2;
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