addDisk

open fun addDisk(value: Disk): DiskInfo.Builder
open fun addDisk(index: Int, value: Disk): DiskInfo.Builder
open fun addDisk(builderForValue: Disk.Builder): DiskInfo.Builder
open fun addDisk(index: Int, builderForValue: Disk.Builder): DiskInfo.Builder
Specifies disks attached/associated with this configuration.
repeated .elide.machine.Disk disk = 3;