GeneralLanguageSettings

# Language Settings: General

Defines general settings and configurations which apply to every guest language.
Protobuf type elide.meta.GeneralLanguageSettings

Types

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class Builder : GeneratedMessage.Builder<BuilderT> , GeneralLanguageSettingsOrBuilder
# Language Settings: General

Defines general settings and configurations which apply to every guest language.
Protobuf type elide.meta.GeneralLanguageSettings

Properties

Functions

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open fun equals(obj: Any): Boolean
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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Default security and isolation policy to apply to guest VMs. If left unspecified, reasonable defaults are used. Any
same-type payload for an individual language overrides these settings within the scope of that language.
.elide.meta.GuestPolicy default_policy = 3;
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Default security and isolation policy to apply to guest VMs. If left unspecified, reasonable defaults are used. Any
same-type payload for an individual language overrides these settings within the scope of that language.
.elide.meta.GuestPolicy default_policy = 3;
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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Whether to disable source parser caching. Requires sharing of engines across contexts. Defaults to `false`; should
usually be kept on to improve performance.
bool disable_cache = 2;
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open fun getEnabled(): Boolean
Whether this language is enabled.
bool enabled = 1;
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getParserForType(): Parser<out Message>
abstract fun getParserForType(): Parser<out MessageLite>
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getUnknownFields(): UnknownFieldSet
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Default security and isolation policy to apply to guest VMs. If left unspecified, reasonable defaults are used. Any
same-type payload for an individual language overrides these settings within the scope of that language.
.elide.meta.GuestPolicy default_policy = 3;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hashCode(): Int
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): GeneralLanguageSettings
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open fun parseFrom(data: ByteString): GeneralLanguageSettings
open fun parseFrom(input: CodedInputStream): GeneralLanguageSettings
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): GeneralLanguageSettings
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): GeneralLanguageSettings
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): GeneralLanguageSettings
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): GeneralLanguageSettings
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): GeneralLanguageSettings
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open fun parser(): Parser<GeneralLanguageSettings>
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open fun toByteArray(): Array<Byte>
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open fun toByteString(): ByteString
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open fun writeDelimitedTo(output: OutputStream)
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open fun writeTo(output: CodedOutputStream)