Builder

class Builder : GeneratedMessage.Builder<BuilderT> , PortOrBuilder
Describes a single network port, potentially with mapping information.
Protobuf type elide.net.Port

Functions

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Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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open fun addRepeatedField(field: Descriptors.FieldDescriptor, value: Any): BuilderT
abstract fun addRepeatedField(field: Descriptors.FieldDescriptor, value: Any): Message.Builder
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abstract fun build(): MessageLite
open fun build(): Port
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abstract fun buildPartial(): MessageLite
open fun buildPartial(): Port
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open fun clear(): BuilderType
abstract fun clear(): Message.Builder
open fun clear(): Port.Builder
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open fun clearField(field: Descriptors.FieldDescriptor): BuilderT
abstract fun clearField(field: Descriptors.FieldDescriptor): Message.Builder
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Arbitrary port number.
uint32 number = 2;
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open fun clearOneof(oneof: Descriptors.OneofDescriptor): BuilderType
open fun clearOneof(oneof: Descriptors.OneofDescriptor): BuilderT
abstract fun clearOneof(oneof: Descriptors.OneofDescriptor): Message.Builder
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Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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Target port number, if applicable.
uint32 target = 4;
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Well-known port.
.elide.net.WellKnownPort well_known = 1;
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open fun clone(): BuilderType
open fun clone(): BuilderT
abstract fun clone(): Message.Builder
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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abstract fun getDefaultInstanceForType(): MessageLite
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getFieldBuilder(field: Descriptors.FieldDescriptor): Message.Builder
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open fun getNumber(): Int
Arbitrary port number.
uint32 number = 2;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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open fun getProtocol(index: Int): Layer4Protocol
Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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open fun getProtocolCount(): Int
Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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open fun getProtocolValue(index: Int): Int
Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldBuilder(field: Descriptors.FieldDescriptor, index: Int): Message.Builder
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getTarget(): Int
Target port number, if applicable.
uint32 target = 4;
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fun getUnknownFields(): UnknownFieldSet
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Well-known port.
.elide.net.WellKnownPort well_known = 1;
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Well-known port.
.elide.net.WellKnownPort well_known = 1;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hasNumber(): Boolean
Arbitrary port number.
uint32 number = 2;
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun hasWellKnown(): Boolean
Well-known port.
.elide.net.WellKnownPort well_known = 1;
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open fun mergeDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Boolean
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abstract fun mergeFrom(other: Message): Message.Builder
open fun mergeFrom(other: Message): Port.Builder
open fun mergeFrom(other: Port): Port.Builder
open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): Port.Builder
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open fun mergeUnknownFields(unknownFields: UnknownFieldSet): BuilderType
open fun mergeUnknownFields(unknownFields: UnknownFieldSet): BuilderT
abstract fun mergeUnknownFields(unknownFields: UnknownFieldSet): Message.Builder
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open fun newBuilderForField(field: Descriptors.FieldDescriptor): Message.Builder
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open fun setField(field: Descriptors.FieldDescriptor, value: Any): BuilderT
abstract fun setField(field: Descriptors.FieldDescriptor, value: Any): Message.Builder
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open fun setNumber(value: Int): Port.Builder
Arbitrary port number.
uint32 number = 2;
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open fun setProtocol(index: Int, value: Layer4Protocol): Port.Builder
Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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open fun setProtocolValue(index: Int, value: Int): Port.Builder
Protocols for this port.
repeated .elide.net.Layer4Protocol protocol = 3;
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open fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): BuilderT
abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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open fun setTarget(value: Int): Port.Builder
Target port number, if applicable.
uint32 target = 4;
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open fun setUnknownFields(unknownFields: UnknownFieldSet): BuilderT
abstract fun setUnknownFields(unknownFields: UnknownFieldSet): Message.Builder
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Well-known port.
.elide.net.WellKnownPort well_known = 1;
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Well-known port.
.elide.net.WellKnownPort well_known = 1;
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open fun toString(): String