Builder
# Logger
Describes a logger, which is a single named logging instance. Loggers are typically acquired at the point they are
used, or in an enclosing class, and are used to emit log messages at various levels of severity.
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elide.std.Logger
Functions
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Assigned name of the logger.
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string name = 1;
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Whether this payload represents the root logger; `false` in all other cases.
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bool root = 2;
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Settings applied to this logger; only available in some circumstances.
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.elide.std.LoggerSettings settings = 3;
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Assigned name of the logger.
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string name = 1;
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Settings applied to this logger; only available in some circumstances.
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.elide.std.LoggerSettings settings = 3;
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Settings applied to this logger; only available in some circumstances.
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.elide.std.LoggerSettings settings = 3;
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Settings applied to this logger; only available in some circumstances.
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.elide.std.LoggerSettings settings = 3;
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Settings applied to this logger; only available in some circumstances.
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.elide.std.LoggerSettings settings = 3;
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open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): Logger.Builder
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Settings applied to this logger; only available in some circumstances.
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.elide.std.LoggerSettings settings = 3;
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Assigned name of the logger.
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string name = 1;
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Assigned name of the logger.
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string name = 1;
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abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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Whether this payload represents the root logger; `false` in all other cases.
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bool root = 2;
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Settings applied to this logger; only available in some circumstances.
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.elide.std.LoggerSettings settings = 3;
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