BloomFilterOrBuilder

interface BloomFilterOrBuilder : MessageOrBuilder

Inheritors

Functions

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abstract fun getAlgorithm(): HashAlgorithm
Hash algorithm in use for this Bloom filter. This must be considered an immutable value for a constituted filter,
otherwise the underlying data may be rendered unusable.
.elide.std.HashAlgorithm algorithm = 1;
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abstract fun getAlgorithmValue(): Int
Hash algorithm in use for this Bloom filter. This must be considered an immutable value for a constituted filter,
otherwise the underlying data may be rendered unusable.
.elide.std.HashAlgorithm algorithm = 1;
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abstract fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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abstract fun getCount(): Long
Number of items in the filter, across all layers.
uint64 count = 3;
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abstract fun getDefaultInstanceForType(): MessageLite
abstract fun getDefaultInstanceForType(): Message
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abstract fun getDescriptorForType(): Descriptors.Descriptor
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abstract fun getField(field: Descriptors.FieldDescriptor): Any
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abstract fun getLayer(index: Int): BloomFilter.FilterLayer
Specifies each layer of this Bloom filter structure. If no more than one layer is present, the structure represents
a simple, single-layer regular Bloom filter. If more than one layer are present, the structure represents a multi-
layer (*Layered*) Bloom filter.
repeated .elide.structs.BloomFilter.FilterLayer layer = 5;
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abstract fun getLayerCount(): Int
Specifies each layer of this Bloom filter structure. If no more than one layer is present, the structure represents
a simple, single-layer regular Bloom filter. If more than one layer are present, the structure represents a multi-
layer (*Layered*) Bloom filter.
repeated .elide.structs.BloomFilter.FilterLayer layer = 5;
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Specifies each layer of this Bloom filter structure. If no more than one layer is present, the structure represents
a simple, single-layer regular Bloom filter. If more than one layer are present, the structure represents a multi-
layer (*Layered*) Bloom filter.
repeated .elide.structs.BloomFilter.FilterLayer layer = 5;
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Specifies each layer of this Bloom filter structure. If no more than one layer is present, the structure represents
a simple, single-layer regular Bloom filter. If more than one layer are present, the structure represents a multi-
layer (*Layered*) Bloom filter.
repeated .elide.structs.BloomFilter.FilterLayer layer = 5;
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Specifies each layer of this Bloom filter structure. If no more than one layer is present, the structure represents
a simple, single-layer regular Bloom filter. If more than one layer are present, the structure represents a multi-
layer (*Layered*) Bloom filter.
repeated .elide.structs.BloomFilter.FilterLayer layer = 5;
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abstract fun getLimit(): Long
Limit setting to enforce for this Bloom filter, before re-calculating contents. Optional.
uint64 limit = 4;
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abstract fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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abstract fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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abstract fun getRounds(): Int
Number of hash rounds to apply when adding data to this filter.
uint32 rounds = 2;
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abstract fun getUnknownFields(): UnknownFieldSet
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abstract fun hasField(field: Descriptors.FieldDescriptor): Boolean
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abstract fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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abstract fun isInitialized(): Boolean