Builder
Specifies full contents for assets, in pre-compressed forms, to be served directly when a compressed representation
is supported by the invoking browser. These payloads duplicate the original content, which is additionally enclosed
in the JAR at the path described in this structure.
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elide.assets.AssetBundle.AssetContent
Functions
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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open fun addVariant(index: Int, builderForValue: CompressedData.Builder): AssetBundle.AssetContent.Builder
Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Original name of the source file.
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string filename = 2;
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Module which this asset is a member of.
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string module = 1;
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Hash token uniquely identifying the content in this module.
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string token = 3;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Original name of the source file.
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string filename = 2;
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Original name of the source file.
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string filename = 2;
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Module which this asset is a member of.
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string module = 1;
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Hash token uniquely identifying the content in this module.
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string token = 3;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.AssetContent.Builder
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Original name of the source file.
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string filename = 2;
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Original name of the source file.
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string filename = 2;
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Module which this asset is a member of.
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string module = 1;
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Module which this asset is a member of.
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string module = 1;
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abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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Hash token uniquely identifying the content in this module.
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string token = 3;
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Hash token uniquely identifying the content in this module.
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string token = 3;
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open fun setVariant(index: Int, builderForValue: CompressedData.Builder): AssetBundle.AssetContent.Builder
Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;