BundleHeader

class BundleHeader : GeneratedMessage, BundleHeaderOrBuilder
# VFS: Bundle Header

Defines the packed layout of an Elide VFS bundle's file header. The file header contains just enough data to safely
de-compress and unpack the file-tree metadata, and the associated raw filesystem data. The header is designed to
evolve over time; the format version, at this time, is always `1`.
Protobuf type elide.vfs.BundleHeader

Types

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class Builder : GeneratedMessage.Builder<BuilderT> , BundleHeaderOrBuilder
# VFS: Bundle Header

Defines the packed layout of an Elide VFS bundle's file header. The file header contains just enough data to safely
de-compress and unpack the file-tree metadata, and the associated raw filesystem data. The header is designed to
evolve over time; the format version, at this time, is always `1`.
Protobuf type elide.vfs.BundleHeader

Properties

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Functions

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open fun equals(obj: Any): Boolean
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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## Header: Compression mode.

The compression mode is an 16-bit unsigned integer which identifies the compression mode used to compress the file
tree metadata and filesystem data.
.elide.data.CompressionMode compression_mode = 3;
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## Header: Compression mode.

The compression mode is an 16-bit unsigned integer which identifies the compression mode used to compress the file
tree metadata and filesystem data.
.elide.data.CompressionMode compression_mode = 3;
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open fun getCrc32(): Int
## Header: CRC32.

The CRC32 is a 32-bit unsigned integer which is used to verify the integrity of the decompressed tree metadata.
After (or during) decompression, a CRC32 checksum is calculated over the decompressed data, and compared against
this reference value to ensure data integrity remains intact.
uint32 crc32 = 4;
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getFormatVersion(): Int
## Header: Format version.

The format version is an 16-bit unsigned integer which identifies the version of the bundle file format. The format
version is always `1` at this time.
uint32 format_version = 2;
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open fun getMagic(): Int
## Header: Magic number.

The magic number is a constant value known by the Elide framework, which is used to identify the file as an Elide
VFS bundle. The magic number is a 32-bit unsigned integer, and is always the numeric equivalent of the ASCII string
`ELDE`, or, `0x454C4445`.
uint32 magic = 1;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getParserForType(): Parser<out Message>
abstract fun getParserForType(): Parser<out MessageLite>
open fun getParserForType(): Parser<BundleHeader>
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getUnknownFields(): UnknownFieldSet
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hashCode(): Int
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): BundleHeader
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open fun parseFrom(data: Array<Byte>): BundleHeader
open fun parseFrom(data: ByteString): BundleHeader
open fun parseFrom(input: CodedInputStream): BundleHeader
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): BundleHeader
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): BundleHeader
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): BundleHeader
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): BundleHeader
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): BundleHeader
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open fun parser(): Parser<BundleHeader>
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open fun toByteArray(): Array<Byte>
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open fun toByteString(): ByteString
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open fun writeDelimitedTo(output: OutputStream)
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open fun writeTo(output: CodedOutputStream)