BundlerSettingsOrBuilder

interface BundlerSettingsOrBuilder : MessageOrBuilder

Inheritors

Functions

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abstract fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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abstract fun getCompression(index: Int): CompressionMode
Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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abstract fun getCompressionCount(): Int
Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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abstract fun getCompressionValue(index: Int): Int
Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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abstract fun getDefaultInstanceForType(): MessageLite
abstract fun getDefaultInstanceForType(): Message
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abstract fun getDescriptorForType(): Descriptors.Descriptor
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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abstract fun getField(field: Descriptors.FieldDescriptor): Any
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abstract fun getMinify(): Boolean
Specifies whether minification was enabled, and/or should be enabled.
bool minify = 1;
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abstract fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getPrepack(): Boolean
Specifies whether JavaScript pre-packing was enabled, and/or should be enabled.
bool prepack = 2;
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abstract fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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abstract fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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abstract fun getRewriting(): Boolean
Specifies whether assets participating in style rewriting (not to be confused with minification).
bool rewriting = 3;
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abstract fun getUnknownFields(): UnknownFieldSet
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abstract fun hasDigestSettings(): Boolean
Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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abstract fun hasField(field: Descriptors.FieldDescriptor): Boolean
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abstract fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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abstract fun isInitialized(): Boolean