BundlerSettingsOrBuilder
Functions
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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abstract fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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Specifies whether JavaScript pre-packing was enabled, and/or should be enabled.
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bool prepack = 2;
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Specifies whether assets participating in style rewriting (not to be confused with minification).
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bool rewriting = 3;
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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