BundlerSettings

Specifies settings which were active at the time the bundle was generated, and some of which may extend to the
bundle's use at runtime.
Protobuf type elide.assets.AssetBundle.BundlerSettings

Types

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class Builder : GeneratedMessage.Builder<BuilderT> , AssetBundle.BundlerSettingsOrBuilder
Specifies settings which were active at the time the bundle was generated, and some of which may extend to the
bundle's use at runtime.
Protobuf type elide.assets.AssetBundle.BundlerSettings

Properties

Functions

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open fun equals(obj: Any): Boolean
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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open fun getCompressionValue(index: Int): Int
Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
repeated .elide.data.CompressionMode compression = 4;
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getMinify(): Boolean
Specifies whether minification was enabled, and/or should be enabled.
bool minify = 1;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getParserForType(): Parser<out Message>
abstract fun getParserForType(): Parser<out MessageLite>
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open fun getPrepack(): Boolean
Specifies whether JavaScript pre-packing was enabled, and/or should be enabled.
bool prepack = 2;
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getRewriting(): Boolean
Specifies whether assets participating in style rewriting (not to be confused with minification).
bool rewriting = 3;
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open fun getUnknownFields(): UnknownFieldSet
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hashCode(): Int
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
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open fun parseFrom(data: ByteString): AssetBundle.BundlerSettings
open fun parseFrom(input: CodedInputStream): AssetBundle.BundlerSettings
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
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open fun toByteArray(): Array<Byte>
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open fun toByteString(): ByteString
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open fun writeDelimitedTo(output: OutputStream)
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open fun writeTo(output: CodedOutputStream)