BundlerSettings
Specifies settings which were active at the time the bundle was generated, and some of which may extend to the
bundle's use at runtime.
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elide.assets.AssetBundle.BundlerSettings
Types
Properties
Functions
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inline fun AssetBundle.BundlerSettings.copy(block: AssetBundleKt.BundlerSettingsKt.Dsl.() -> Unit): AssetBundle.BundlerSettings
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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Specifies whether JavaScript pre-packing was enabled, and/or should be enabled.
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bool prepack = 2;
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Specifies whether assets participating in style rewriting (not to be confused with minification).
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bool rewriting = 3;
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Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
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open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings
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