Builder
Specifies settings which were active at the time the bundle was generated, and some of which may extend to the
bundle's use at runtime.
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elide.assets.AssetBundle.BundlerSettingsFunctions
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                  open fun addAllCompression(values: Iterable<out CompressionMode>): AssetBundle.BundlerSettings.Builder
Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
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                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;Link copied to clipboard
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                  Specifies whether minification was enabled, and/or should be enabled.
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bool minify = 1;Link copied to clipboard
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                  Specifies whether JavaScript pre-packing was enabled, and/or should be enabled.
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bool prepack = 2;Link copied to clipboard
                  Specifies whether assets participating in style rewriting (not to be confused with minification).
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bool rewriting = 3;Link copied to clipboard
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                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Link copied to clipboard
                  Link copied to clipboard
                  Link copied to clipboard
                  Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;Link copied to clipboard
                  Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;Link copied to clipboard
                  Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;Link copied to clipboard
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                  Specifies whether JavaScript pre-packing was enabled, and/or should be enabled.
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bool prepack = 2;Link copied to clipboard
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                  Specifies whether assets participating in style rewriting (not to be confused with minification).
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bool rewriting = 3;Link copied to clipboard
                  Link copied to clipboard
                  Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;Link copied to clipboard
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                  open fun mergeDigestSettings(value: AssetBundle.DigestSettings): AssetBundle.BundlerSettings.Builder
Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;Link copied to clipboard
                  open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.BundlerSettings.Builder
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                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  Enabled compression algorithms. If this property is set, there may be compressed variants for each asset,
potentially depending on whether the compressed asset variant saved space over the wire.
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repeated .elide.data.CompressionMode compression = 4;Link copied to clipboard
                  open fun setDigestSettings(builderForValue: AssetBundle.DigestSettings.Builder): AssetBundle.BundlerSettings.Builder
Digest algorithm settings in use to calculate chunk tokens. These tokens are used to address pre-compressed asset
content, and are used to address assets dynamically from the server and frontend.
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.elide.assets.AssetBundle.DigestSettings digest_settings = 5;Link copied to clipboard
                  Specifies whether minification was enabled, and/or should be enabled.
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bool minify = 1;Link copied to clipboard
                  Specifies whether JavaScript pre-packing was enabled, and/or should be enabled.
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bool prepack = 2;Link copied to clipboard
                  abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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                  Specifies whether assets participating in style rewriting (not to be confused with minification).
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bool rewriting = 3;Link copied to clipboard