Builder
Describes a generic asset bundle relating to a text asset, or some other generic asset which is otherwise not
modeled by other available descriptors.
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elide.assets.AssetBundle.GenericBundle
Functions
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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open fun addVariant(index: Int, builderForValue: CompressedData.Builder): AssetBundle.GenericBundle.Builder
Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Whether this asset should be considered cacheable.
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bool cacheable = 6;
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Whether this asset should be compressed when serving to end-users.
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bool compressable = 5;
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Marked if this asset is external, in which case the described stylesheet should be referenced via a link tag.
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bool external = 7;
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Original name of the source file, as applicable.
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string filename = 2;
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Generic asset name/path.
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string module = 1;
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Hash token uniquely identifying the content in this module.
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string token = 3;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Whether this asset should be considered cacheable.
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bool cacheable = 6;
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Whether this asset should be compressed when serving to end-users.
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bool compressable = 5;
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Marked if this asset is external, in which case the described stylesheet should be referenced via a link tag.
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bool external = 7;
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Original name of the source file, as applicable.
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string filename = 2;
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Original name of the source file, as applicable.
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string filename = 2;
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Generic asset name/path.
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string module = 1;
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Hash token uniquely identifying the content in this module.
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string token = 3;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.GenericBundle.Builder
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Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;
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Whether this asset should be considered cacheable.
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bool cacheable = 6;
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Whether this asset should be compressed when serving to end-users.
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bool compressable = 5;
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Marked if this asset is external, in which case the described stylesheet should be referenced via a link tag.
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bool external = 7;
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Original name of the source file, as applicable.
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string filename = 2;
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Original name of the source file, as applicable.
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string filename = 2;
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Generic asset name/path.
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string module = 1;
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Generic asset name/path.
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string module = 1;
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abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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Hash token uniquely identifying the content in this module.
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string token = 3;
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Hash token uniquely identifying the content in this module.
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string token = 3;
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open fun setVariant(index: Int, builderForValue: CompressedData.Builder): AssetBundle.GenericBundle.Builder
Specifies each variant of an asset's main content.
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repeated .elide.data.CompressedData variant = 4;