GenericBundle

Describes a generic asset bundle relating to a text asset, or some other generic asset which is otherwise not
modeled by other available descriptors.
Protobuf type elide.assets.AssetBundle.GenericBundle

Types

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class Builder : GeneratedMessage.Builder<BuilderT> , AssetBundle.GenericBundleOrBuilder
Describes a generic asset bundle relating to a text asset, or some other generic asset which is otherwise not
modeled by other available descriptors.
Protobuf type elide.assets.AssetBundle.GenericBundle

Properties

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Functions

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open fun equals(obj: Any): Boolean
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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open fun getCacheable(): Boolean
Whether this asset should be considered cacheable.
bool cacheable = 6;
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Whether this asset should be compressed when serving to end-users.
bool compressable = 5;
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getExternal(): Boolean
Marked if this asset is external, in which case the described stylesheet should be referenced via a link tag.
bool external = 7;
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getFilename(): String
Original name of the source file, as applicable.
string filename = 2;
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open fun getFilenameBytes(): ByteString
Original name of the source file, as applicable.
string filename = 2;
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open fun getModule(): String
Generic asset name/path.
string module = 1;
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open fun getModuleBytes(): ByteString
Generic asset name/path.
string module = 1;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getParserForType(): Parser<out Message>
abstract fun getParserForType(): Parser<out MessageLite>
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getToken(): String
Hash token uniquely identifying the content in this module.
string token = 3;
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open fun getTokenBytes(): ByteString
Hash token uniquely identifying the content in this module.
string token = 3;
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open fun getUnknownFields(): UnknownFieldSet
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open fun getVariant(index: Int): CompressedData
Specifies each variant of an asset's main content.
repeated .elide.data.CompressedData variant = 4;
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open fun getVariantCount(): Int
Specifies each variant of an asset's main content.
repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
repeated .elide.data.CompressedData variant = 4;
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Specifies each variant of an asset's main content.
repeated .elide.data.CompressedData variant = 4;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hashCode(): Int
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.GenericBundle
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open fun parseFrom(data: ByteString): AssetBundle.GenericBundle
open fun parseFrom(input: CodedInputStream): AssetBundle.GenericBundle
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): AssetBundle.GenericBundle
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): AssetBundle.GenericBundle
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.GenericBundle
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.GenericBundle
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): AssetBundle.GenericBundle
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open fun parser(): Parser<AssetBundle.GenericBundle>
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open fun toByteArray(): Array<Byte>
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open fun toByteString(): ByteString
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open fun writeDelimitedTo(output: OutputStream)
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open fun writeTo(output: CodedOutputStream)