setAsset
open fun setAsset(index: Int, value: AssetBundle.ScriptBundle.ScriptAsset): AssetBundle.ScriptBundle.Builder
open fun setAsset(index: Int, builderForValue: AssetBundle.ScriptBundle.ScriptAsset.Builder): AssetBundle.ScriptBundle.Builder
Script code assets associated with this bundle. Always non-empty.
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repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;