ScriptBundle
Specifies a bundle of JavaScript code, containing one or more script assets to be included in an HTML page, and
optionally settings about how to embed the script.
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elide.assets.AssetBundle.ScriptBundle
Types
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Specifies a bundle of JavaScript code, containing one or more script assets to be included in an HTML page, and
optionally settings about how to embed the script.
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elide.assets.AssetBundle.ScriptBundle
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Describes the structure of an individual script asset, which is constituent to the bundle that holds it.
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elide.assets.AssetBundle.ScriptBundle.ScriptAsset
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Properties
Functions
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inline fun AssetBundle.ScriptBundle.copy(block: AssetBundleKt.ScriptBundleKt.Dsl.() -> Unit): AssetBundle.ScriptBundle
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Script code assets associated with this bundle. Always non-empty.
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repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
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repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
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repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
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repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
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repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Whether this asset should be considered cacheable.
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bool cacheable = 5;
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Whether this asset should be compressed when serving to end-users.
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bool compressable = 4;
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Specifies dependencies that must be loaded before this module, if any.
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.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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Specifies dependencies that must be loaded before this module, if any.
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.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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Marked if this asset is external, in which case the described script should be referenced via a script tag.
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bool external = 6;
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Script module name/path.
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string module = 1;
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Specifies dependencies that must be loaded before this module, if any.
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.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.ScriptBundle
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open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): AssetBundle.ScriptBundle
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): AssetBundle.ScriptBundle
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.ScriptBundle
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.ScriptBundle
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): AssetBundle.ScriptBundle
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