Builder

class Builder : GeneratedMessage.Builder<BuilderT> , AssetBundle.ScriptBundleOrBuilder
Specifies a bundle of JavaScript code, containing one or more script assets to be included in an HTML page, and
optionally settings about how to embed the script.
Protobuf type elide.assets.AssetBundle.ScriptBundle

Functions

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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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open fun addRepeatedField(field: Descriptors.FieldDescriptor, value: Any): BuilderT
abstract fun addRepeatedField(field: Descriptors.FieldDescriptor, value: Any): Message.Builder
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abstract fun build(): MessageLite
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abstract fun buildPartial(): MessageLite
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open fun clear(): BuilderType
abstract fun clear(): Message.Builder
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Whether this asset should be considered cacheable.
bool cacheable = 5;
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Whether this asset should be compressed when serving to end-users.
bool compressable = 4;
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Specifies dependencies that must be loaded before this module, if any.
.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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Marked if this asset is external, in which case the described script should be referenced via a script tag.
bool external = 6;
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open fun clearField(field: Descriptors.FieldDescriptor): BuilderT
abstract fun clearField(field: Descriptors.FieldDescriptor): Message.Builder
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Script module name/path.
string module = 1;
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open fun clearOneof(oneof: Descriptors.OneofDescriptor): BuilderType
open fun clearOneof(oneof: Descriptors.OneofDescriptor): BuilderT
abstract fun clearOneof(oneof: Descriptors.OneofDescriptor): Message.Builder
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open fun clone(): BuilderType
open fun clone(): BuilderT
abstract fun clone(): Message.Builder
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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open fun getAssetCount(): Int
Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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open fun getCacheable(): Boolean
Whether this asset should be considered cacheable.
bool cacheable = 5;
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Whether this asset should be compressed when serving to end-users.
bool compressable = 4;
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Specifies dependencies that must be loaded before this module, if any.
.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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Specifies dependencies that must be loaded before this module, if any.
.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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Specifies dependencies that must be loaded before this module, if any.
.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getExternal(): Boolean
Marked if this asset is external, in which case the described script should be referenced via a script tag.
bool external = 6;
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getFieldBuilder(field: Descriptors.FieldDescriptor): Message.Builder
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open fun getModule(): String
Script module name/path.
string module = 1;
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open fun getModuleBytes(): ByteString
Script module name/path.
string module = 1;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldBuilder(field: Descriptors.FieldDescriptor, index: Int): Message.Builder
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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fun getUnknownFields(): UnknownFieldSet
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Specifies dependencies that must be loaded before this module, if any.
.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun mergeDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Boolean
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Specifies dependencies that must be loaded before this module, if any.
.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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abstract fun mergeFrom(other: Message): Message.Builder
open fun mergeFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AssetBundle.ScriptBundle.Builder
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open fun mergeUnknownFields(unknownFields: UnknownFieldSet): BuilderType
open fun mergeUnknownFields(unknownFields: UnknownFieldSet): BuilderT
abstract fun mergeUnknownFields(unknownFields: UnknownFieldSet): Message.Builder
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open fun newBuilderForField(field: Descriptors.FieldDescriptor): Message.Builder
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Script code assets associated with this bundle. Always non-empty.
repeated .elide.assets.AssetBundle.ScriptBundle.ScriptAsset asset = 2;
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Whether this asset should be considered cacheable.
bool cacheable = 5;
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Whether this asset should be compressed when serving to end-users.
bool compressable = 4;
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Specifies dependencies that must be loaded before this module, if any.
.elide.assets.AssetBundle.AssetDependencies dependencies = 3;
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Marked if this asset is external, in which case the described script should be referenced via a script tag.
bool external = 6;
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open fun setField(field: Descriptors.FieldDescriptor, value: Any): BuilderT
abstract fun setField(field: Descriptors.FieldDescriptor, value: Any): Message.Builder
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Script module name/path.
string module = 1;
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Script module name/path.
string module = 1;
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open fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): BuilderT
abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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open fun setUnknownFields(unknownFields: UnknownFieldSet): BuilderT
abstract fun setUnknownFields(unknownFields: UnknownFieldSet): Message.Builder
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open fun toString(): String