Builder

class Builder : GeneratedMessage.Builder<BuilderT> , LanguageSpecOrBuilder
Specifies a given language, along with a nationality for that language.
Protobuf type elide.base.LanguageSpec

Functions

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open fun addRepeatedField(field: Descriptors.FieldDescriptor, value: Any): BuilderT
abstract fun addRepeatedField(field: Descriptors.FieldDescriptor, value: Any): Message.Builder
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abstract fun build(): MessageLite
open fun build(): LanguageSpec
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abstract fun buildPartial(): MessageLite
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open fun clear(): BuilderType
abstract fun clear(): Message.Builder
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Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun clearField(field: Descriptors.FieldDescriptor): BuilderT
abstract fun clearField(field: Descriptors.FieldDescriptor): Message.Builder
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Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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Enumerated language specifier.
.elide.base.Language language = 1;
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open fun clearOneof(oneof: Descriptors.OneofDescriptor): BuilderType
open fun clearOneof(oneof: Descriptors.OneofDescriptor): BuilderT
abstract fun clearOneof(oneof: Descriptors.OneofDescriptor): Message.Builder
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open fun clone(): BuilderType
open fun clone(): BuilderT
abstract fun clone(): Message.Builder
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getDialect(): String
Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun getDialectBytes(): ByteString
Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getFieldBuilder(field: Descriptors.FieldDescriptor): Message.Builder
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open fun getIsoCountry(): String
Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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open fun getIsoCountryBytes(): ByteString
Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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open fun getIsoLanguageBytes(): ByteString
Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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open fun getLanguage(): Language
Enumerated language specifier.
.elide.base.Language language = 1;
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open fun getLanguageValue(): Int
Enumerated language specifier.
.elide.base.Language language = 1;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldBuilder(field: Descriptors.FieldDescriptor, index: Int): Message.Builder
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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fun getUnknownFields(): UnknownFieldSet
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open fun hasDialect(): Boolean
Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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open fun hasLanguage(): Boolean
Enumerated language specifier.
.elide.base.Language language = 1;
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun mergeDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): Boolean
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open fun mergeFrom(other: Message): BuilderType
abstract fun mergeFrom(other: Message): Message.Builder
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open fun mergeUnknownFields(unknownFields: UnknownFieldSet): BuilderType
open fun mergeUnknownFields(unknownFields: UnknownFieldSet): BuilderT
abstract fun mergeUnknownFields(unknownFields: UnknownFieldSet): Message.Builder
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open fun newBuilderForField(field: Descriptors.FieldDescriptor): Message.Builder
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Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun setDialectBytes(value: ByteString): LanguageSpec.Builder
Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun setField(field: Descriptors.FieldDescriptor, value: Any): BuilderT
abstract fun setField(field: Descriptors.FieldDescriptor, value: Any): Message.Builder
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Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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open fun setIsoCountryBytes(value: ByteString): LanguageSpec.Builder
Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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open fun setIsoLanguageBytes(value: ByteString): LanguageSpec.Builder
Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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Enumerated language specifier.
.elide.base.Language language = 1;
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Enumerated language specifier.
.elide.base.Language language = 1;
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open fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): BuilderT
abstract fun setRepeatedField(field: Descriptors.FieldDescriptor, index: Int, value: Any): Message.Builder
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open fun setUnknownFields(unknownFields: UnknownFieldSet): BuilderT
abstract fun setUnknownFields(unknownFields: UnknownFieldSet): Message.Builder
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open fun toString(): String