LanguageSpec

class LanguageSpec : GeneratedMessage, LanguageSpecOrBuilder
Specifies a given language, along with a nationality for that language.
Protobuf type elide.base.LanguageSpec

Types

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class Builder : GeneratedMessage.Builder<BuilderT> , LanguageSpecOrBuilder
Specifies a given language, along with a nationality for that language.
Protobuf type elide.base.LanguageSpec
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enum ModifierCase : Internal.EnumLite, AbstractMessageLite.InternalOneOfEnum
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enum SelectionCase : Internal.EnumLite, AbstractMessageLite.InternalOneOfEnum

Properties

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Functions

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open fun equals(other: Any): Boolean
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open fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getDialect(): String
Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun getDialectBytes(): ByteString
Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun getField(field: Descriptors.FieldDescriptor): Any
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open fun getIsoCountry(): String
Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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open fun getIsoCountryBytes(): ByteString
Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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open fun getIsoLanguageBytes(): ByteString
Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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open fun getLanguage(): Language
Enumerated language specifier.
.elide.base.Language language = 1;
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open fun getLanguageValue(): Int
Enumerated language specifier.
.elide.base.Language language = 1;
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open fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getParserForType(): Parser<out Message>
abstract fun getParserForType(): Parser<out MessageLite>
open fun getParserForType(): Parser<LanguageSpec>
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open fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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open fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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open fun getUnknownFields(): UnknownFieldSet
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open fun hasDialect(): Boolean
Dialect to specify as part of this language spec, based on a simple two-character string.
string dialect = 4;
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open fun hasField(field: Descriptors.FieldDescriptor): Boolean
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open fun hashCode(): Int
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Two-character ISO-standard country code, used as a modifier for a language spec (i.e. the `us` in `en-us`).
string iso_country = 3;
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Two-character ISO-standard language specifier (for example: "EN" for English, "FR" for French). Casing doesn't
matter but upper-casing should be preferred for consistency.
string iso_language = 2;
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open fun hasLanguage(): Boolean
Enumerated language specifier.
.elide.base.Language language = 1;
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open fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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open fun <ContainingT : Message?, T> newFileScopedGeneratedExtension(singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun <ContainingT : Message?, T> newMessageScopedGeneratedExtension(scope: Message, descriptorIndex: Int, singularType: Class<out Any>, defaultInstance: Message): GeneratedMessage.GeneratedExtension<ContainingT, T>
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): LanguageSpec
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open fun parseFrom(data: Array<Byte>): LanguageSpec
open fun parseFrom(data: ByteString): LanguageSpec
open fun parseFrom(input: CodedInputStream): LanguageSpec
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): LanguageSpec
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): LanguageSpec
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): LanguageSpec
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): LanguageSpec
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): LanguageSpec
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open fun parser(): Parser<LanguageSpec>
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open fun toByteArray(): Array<Byte>
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open fun toByteString(): ByteString
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open fun writeDelimitedTo(output: OutputStream)
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open fun writeTo(output: CodedOutputStream)