AssetBundleOrBuilder

interface AssetBundleOrBuilder : MessageOrBuilder

Inheritors

Properties

Functions

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abstract fun containsGeneric(key: String): Boolean
Generic assets which are mapped within this bundle.
map<string, .elide.assets.AssetBundle.GenericBundle> generic = 7;
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abstract fun containsScripts(key: String): Boolean
Set of scripts listed in this asset manifest. Like styles, this is a map of dotted-path module names mapped to
their script sources and settings. Generally, a Closure module name is used for scripts.
map<string, .elide.assets.AssetBundle.ScriptBundle> scripts = 6;
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abstract fun containsStyles(key: String): Boolean
Set of styles listed in this asset manifest. Like scripts, this is a map of dotted-path module names mapped to
their stylesheet sources and settings. Generally, the GSS module name is used for stylesheets.
map<string, .elide.assets.AssetBundle.StyleBundle> styles = 5;
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abstract fun getAllFields(): Map<Descriptors.FieldDescriptor, Any>
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abstract fun getAsset(index: Int): AssetBundle.AssetContent
Inlined asset contents, which specify pre-compressed asset data corresponding to a given CSS or JavaScript code
bundle. The server may choose to serve this content rather than performing compression on-the-fly.
repeated .elide.assets.AssetBundle.AssetContent asset = 8;
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abstract fun getAssetCount(): Int
Inlined asset contents, which specify pre-compressed asset data corresponding to a given CSS or JavaScript code
bundle. The server may choose to serve this content rather than performing compression on-the-fly.
repeated .elide.assets.AssetBundle.AssetContent asset = 8;
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Inlined asset contents, which specify pre-compressed asset data corresponding to a given CSS or JavaScript code
bundle. The server may choose to serve this content rather than performing compression on-the-fly.
repeated .elide.assets.AssetBundle.AssetContent asset = 8;
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Inlined asset contents, which specify pre-compressed asset data corresponding to a given CSS or JavaScript code
bundle. The server may choose to serve this content rather than performing compression on-the-fly.
repeated .elide.assets.AssetBundle.AssetContent asset = 8;
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Inlined asset contents, which specify pre-compressed asset data corresponding to a given CSS or JavaScript code
bundle. The server may choose to serve this content rather than performing compression on-the-fly.
repeated .elide.assets.AssetBundle.AssetContent asset = 8;
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abstract fun getDefaultInstanceForType(): MessageLite
abstract fun getDefaultInstanceForType(): Message
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abstract fun getDescriptorForType(): Descriptors.Descriptor
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abstract fun getDigest(): ByteString
Raw bytes of a digest matching the algorithm for digests in file names, which represents a unique fingerprint of
the full asset bundle.
bytes digest = 4;
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abstract fun getField(field: Descriptors.FieldDescriptor): Any
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abstract fun getGenerated(): Timestamp
Timestamp indicating when this asset manifest was generated. This may be used when calculating `ETags` or when
checking for updates to the asset bundle itself.
.google.protobuf.Timestamp generated = 3;
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abstract fun getGeneratedOrBuilder(): TimestampOrBuilder
Timestamp indicating when this asset manifest was generated. This may be used when calculating `ETags` or when
checking for updates to the asset bundle itself.
.google.protobuf.Timestamp generated = 3;
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abstract fun getGenericCount(): Int
Generic assets which are mapped within this bundle.
map<string, .elide.assets.AssetBundle.GenericBundle> generic = 7;
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Generic assets which are mapped within this bundle.
map<string, .elide.assets.AssetBundle.GenericBundle> generic = 7;
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Generic assets which are mapped within this bundle.
map<string, .elide.assets.AssetBundle.GenericBundle> generic = 7;
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Generic assets which are mapped within this bundle.
map<string, .elide.assets.AssetBundle.GenericBundle> generic = 7;
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abstract fun getOneofFieldDescriptor(oneof: Descriptors.OneofDescriptor): Descriptors.FieldDescriptor
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abstract fun getRepeatedField(field: Descriptors.FieldDescriptor, index: Int): Any
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abstract fun getRepeatedFieldCount(field: Descriptors.FieldDescriptor): Int
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abstract fun getScriptsCount(): Int
Set of scripts listed in this asset manifest. Like styles, this is a map of dotted-path module names mapped to
their script sources and settings. Generally, a Closure module name is used for scripts.
map<string, .elide.assets.AssetBundle.ScriptBundle> scripts = 6;
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Set of scripts listed in this asset manifest. Like styles, this is a map of dotted-path module names mapped to
their script sources and settings. Generally, a Closure module name is used for scripts.
map<string, .elide.assets.AssetBundle.ScriptBundle> scripts = 6;
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Set of scripts listed in this asset manifest. Like styles, this is a map of dotted-path module names mapped to
their script sources and settings. Generally, a Closure module name is used for scripts.
map<string, .elide.assets.AssetBundle.ScriptBundle> scripts = 6;
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Set of scripts listed in this asset manifest. Like styles, this is a map of dotted-path module names mapped to
their script sources and settings. Generally, a Closure module name is used for scripts.
map<string, .elide.assets.AssetBundle.ScriptBundle> scripts = 6;
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Bundler settings that were active at the time the bundle was assembled, and some of which may extend to the runtime
use of the bundle to serve assets.
.elide.assets.AssetBundle.BundlerSettings settings = 2;
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Bundler settings that were active at the time the bundle was assembled, and some of which may extend to the runtime
use of the bundle to serve assets.
.elide.assets.AssetBundle.BundlerSettings settings = 2;
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abstract fun getStylesCount(): Int
Set of styles listed in this asset manifest. Like scripts, this is a map of dotted-path module names mapped to
their stylesheet sources and settings. Generally, the GSS module name is used for stylesheets.
map<string, .elide.assets.AssetBundle.StyleBundle> styles = 5;
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Set of styles listed in this asset manifest. Like scripts, this is a map of dotted-path module names mapped to
their stylesheet sources and settings. Generally, the GSS module name is used for stylesheets.
map<string, .elide.assets.AssetBundle.StyleBundle> styles = 5;
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Set of styles listed in this asset manifest. Like scripts, this is a map of dotted-path module names mapped to
their stylesheet sources and settings. Generally, the GSS module name is used for stylesheets.
map<string, .elide.assets.AssetBundle.StyleBundle> styles = 5;
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Set of styles listed in this asset manifest. Like scripts, this is a map of dotted-path module names mapped to
their stylesheet sources and settings. Generally, the GSS module name is used for stylesheets.
map<string, .elide.assets.AssetBundle.StyleBundle> styles = 5;
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abstract fun getUnknownFields(): UnknownFieldSet
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abstract fun getVersion(): Int
Version of the tool that produced this manifest. This is used by the tool to understand which asset bundle features
are supported for a given tool version.
uint32 version = 1;
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abstract fun hasField(field: Descriptors.FieldDescriptor): Boolean
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abstract fun hasGenerated(): Boolean
Timestamp indicating when this asset manifest was generated. This may be used when calculating `ETags` or when
checking for updates to the asset bundle itself.
.google.protobuf.Timestamp generated = 3;
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abstract fun hasOneof(oneof: Descriptors.OneofDescriptor): Boolean
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abstract fun hasSettings(): Boolean
Bundler settings that were active at the time the bundle was assembled, and some of which may extend to the runtime
use of the bundle to serve assets.
.elide.assets.AssetBundle.BundlerSettings settings = 2;
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abstract fun isInitialized(): Boolean