AssetBundleKt
object AssetBundleKt
Defines the structure of an "asset bundle," which keeps track of frontend assets for an application. This manifest is
generally consumed in binary-proto form by the backend systems running the app, so it can load frontend code and map
module paths to annotations affixed to controllers.
Assets enclosed in the asset manifest are referenced by their "module name," which is a dotted string path uniquely
scoping a given stylesheet or script. The set of sources associated with the module name are loaded in order, with
any applicable rewrite maps or other settings applying during output.
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Protobuf type elide.assets.AssetBundle
Types
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object AssetContentKt
Protobuf type elide.assets.AssetBundle.AssetContent
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object AssetDependenciesKt
Protobuf type elide.assets.AssetBundle.AssetDependencies
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object BundlerSettingsKt
Protobuf type elide.assets.AssetBundle.BundlerSettings
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object DigestSettingsKt
Protobuf type elide.assets.AssetBundle.DigestSettings
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object GenericBundleKt
Protobuf type elide.assets.AssetBundle.GenericBundle
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object RewriteMapKt
Protobuf type elide.assets.AssetBundle.RewriteMap
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object ScriptBundleKt
Protobuf type elide.assets.AssetBundle.ScriptBundle
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object StyleBundleKt
Protobuf type elide.assets.AssetBundle.StyleBundle
Functions
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inline fun assetContent(block: AssetBundleKt.AssetContentKt.Dsl.() -> Unit): AssetBundle.AssetContent
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inline fun assetDependencies(block: AssetBundleKt.AssetDependenciesKt.Dsl.() -> Unit): AssetBundle.AssetDependencies
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inline fun bundlerSettings(block: AssetBundleKt.BundlerSettingsKt.Dsl.() -> Unit): AssetBundle.BundlerSettings
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inline fun digestSettings(block: AssetBundleKt.DigestSettingsKt.Dsl.() -> Unit): AssetBundle.DigestSettings
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inline fun genericBundle(block: AssetBundleKt.GenericBundleKt.Dsl.() -> Unit): AssetBundle.GenericBundle
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inline fun scriptBundle(block: AssetBundleKt.ScriptBundleKt.Dsl.() -> Unit): AssetBundle.ScriptBundle
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